Vigor that waits
Expedition energy stores roughly two and a half days. Missing one day does not waste it.
In developmentIndependent mobile RPG
Begin in chains. Cross an Empire haunted by myth. Rise from slave to legend with a fighter whose name outlasts every season.
Coming soon to iPhone and Android
Features and visuals may change during development.
Concept art
01The Oath
You begin as property of the arena: a slave gladiator fighting for freedom. Every expedition, every duel and every hard-won piece of armour carries you closer to it, and beyond.
The main story unfolds in chapters as your level rises, told through short texts and chapter illustrations. You need both expeditions and the arena to grow strong enough to go on.
Reaching the level cap does not end the tale. The story continues through seasonal chapters.
02A session in the arena
Built for two or three sessions of roughly 20 to 30 minutes a day, with deeper systems waiting when you have hours to spare. This is how a short session flows.
From opening the app to your first fight takes two or three taps. Everything sits within reach of your thumb.
Choose a region and an enemy at your level. Vigor, your expedition energy, stores roughly two and a half days, so a missed day wastes nothing.
Spend attribute points, compare equipment and put your active skills in order. The fight is shaped by what you prepare before it starts.
The server resolves the fight instantly. Watch the replay in under five seconds or skip it, then collect what you won.
Expedition energy stores roughly two and a half days. Missing one day does not waste it.
A summary after 24 hours away, a comeback bonus after three days and vacation mode after seven.
Daily and weekly quests, timed journeys of one, four or eight hours, and auto fights in mastered regions.
Text scaling to 120%, reduced motion, one-handed reach and haptics for key moments.
03The Road
Every region holds five enemies and a boss. Beat the boss to master the region and open the road onward. Each land is harder than the last, with better rewards.
Italia · The first region
The lands around Rome: the Via Appia crawling with bandits, the forests of the Alban Hills, the Pontine Marshes and Etruscan Veii. In a cave on the Aventine lives Cacus, son of Vulcan, who steals cattle and breathes fire.
Meet its enemies
Italia · The second region
Master Latium and the road runs south into Campania, where the giant Enceladus stands between you and the rest of Italia.
Region details are still in development
Italia · The third region
The road climbs into the Alps, the passes an old enemy of Rome once crossed. His ghost still waits there.
Region details are still in development
Beyond Italia the Empire opens into two more lands, each with its own city: Gades in the West and Alexandria in the East.






Thumbnails are concept art
Choose a land. Zoom in to drag across the map.
Map art, work in progress
Italia · City: Rome
The first road, from the tombs along the Via Appia to the high passes of the Alps.
The West · City: Gades
Sun-baked Hispania, the coasts of Africa and the haunted forests of Germania.
The East · City: Alexandria
From Egypt to Greece and the Caucasus, where Roman steel meets older legends.
04The Hunt
Enemy statistics begin hidden. Face an enemy to learn its secrets: the weapon after one fight, health, damage and armour after three, resistances after five.
Via Appia
A bandit lurking among the tombs along the Appian Way. A knife, an evil eye and less courage than he lets on.
Alban Hills
A descendant of the she-wolf that nursed Romulus and Remus. It no longer remembers the kinship.
Pontine Marshes
The marshes no consul ever drained breed snakes as thick as a legionary's arm.
Fled from Capua
He fled the ludus in Capua in 73 BC and never laid down his sword. He fights like a murmillo, because nobody taught him any other way.
Ruins of Veii
An Etruscan soothsayer who reads the livers of sacrifices and the flashes of lightning. Rome razed his city, but never took the thunderbolt of Tinia from him.
Cave on the Aventine
A giant who stole the cattle of Geryon from Hercules. He breathes fire and smoke; once wounded, he rages without restraint.
05Build your fighter
Choose a weapon and you choose a rhythm and its skills. Then shape the fighter with six attributes. Try a combination below.
Weapon style
Measured pressure
Balance offence and defence. Blocks and a disciplined skill order make every slot count.
Marketing demonstration, not the in-game calculator. Skills reflect the current prototype and may change.
Choose up to two focus attributes
06The Clash
Combat is turn-based and resolved instantly on the server, then replayed as a short animation with a Skip button. Results cannot be faked.
Press Replay to watch an illustrative fight.
Choose active skills and their order before the fight. Your weapon decides how many skill slots you get.
Hit chance, dodges, shield blocks, critical hits, double hits, armour and elemental resistances shape every exchange.
Bosses change their behaviour at health thresholds. After a defeat, the game hints at what to improve.
07The Spoils
Loot drops after every fight and is better after a victory. Every item combines a prefix, a historical base and a suffix, with values rolled inside a narrow range.
Example item
Gaius' Montefortino Helmet of ValourLegendary
Each rarity has its own colour and animated glow. Preview them on the same item.
Bosses always drop high-quality loot, and each region's boss has its own item set. In Latium it is the Spoils of Hercules.
Main hand, off hand, helmet, armour, gloves, boots, amulet and ring.
From +1, an upgrade can fail and destroy the item, with rising risk. Protection scrolls keep it safe.
Learn recipes for good, gather by mining and hunting, dismantle old gear and craft for other players.
08The Arena
Face a real player's saved build and skill order, even while they are offline. Inspect their equipment and the rating change before you commit.
09The City
Rome beyond the arena runs on what players earn, gather and craft.
Armour, weapons, remedies, jewellery and materials, with stock that rotates every 24 hours.
Bid on player and NPC auctions lasting 12, 24 or 48 hours.
Craft gear as strong as the best loot. Recipes are learned for good, and every attempt carries risk.
Gather materials at places on the map and raise your professions.
Dismantle and smelt items into materials, with a chance of a rare result.
Protect your gold for a five-percent deposit fee. The limit grows with your level.
10The Guild
From level 10, join a guild of up to fifty players. Fund the Palaestra, Officina, Horreum and Temple of Mars together for training discounts, services, shared storage, bonuses and group content.
The Chronicle carries the world's news: legendary and mythic drops, first boss kills, great level milestones, new guilds and equipment raised to +10.
11The Eternal World
Realms of Gladiators is built as one persistent world. Four principles keep what you earn meaningful.
The world economy never resets. Every movement of gold and items is recorded on the server, and the market runs on what players earn and craft.
Eight-week leagues bring rewards, titles and achievements. After the level cap, the main story continues through seasonal chapters.
Every fight is calculated on the server, from expeditions to the arena. The replay only shows what already happened.
Level, gold and Honor always stay. The Chronicle records great drops and first boss kills, while the Hall of Fame and a permanent rating remember the greatest.
Daily rhythm
Several times each day a region may offer double loot, a one-hour arena tournament may open or a Roman festival may begin.
12The Rules
These are the current plans of an independent game in development. This list will stay accurate as the game changes.
13The Horizon
Planned for launch

Beyond launch · possible future direction
Plans after launch are not final · background: concept art
14The Archive
Interface studies and concept art from a game still in production. Nothing here is a final gameplay screenshot.
15The Workbench
Systems, art and balance are shared as they are built. These notes summarise the current design and will change as development continues.
World
From bandits along the Via Appia to a fire-breathing son of Vulcan, every location begins with history and bends toward myth.
Combat
The fight is decided on the server, but its short replay still has to tell a readable story of every block, miss and critical hit.
Equipment
Prefixes, Roman equipment and suffixes combine into recognisable loot, while narrow value ranges keep comparisons easy.
16Before the gates open
An always-online idle MMORPG for iPhone and Android, set in ancient Rome with Roman myth and fantasy. You rise from a slave gladiator to a legend of the Empire.
The game is in development. No release date has been announced.
Realms of Gladiators is coming to iPhone and Android. A browser version is being considered for the future, but it is not confirmed.
The game is built for two or three sessions of roughly 20 to 30 minutes a day, while still offering systems to explore for hours when you have time.
No. Your weapon determines your fighting style: Gladius and Shield, Pugio, Hasta, Club or Bare Fists.
Combat is turn-based. You choose active skills and their order before the fight. The server resolves the result instantly and the game replays it in under five seconds, with a Skip button.
Yes. The arena is asynchronous one-versus-one. You attack snapshots of real players' builds and tactics, even while they are offline.
Vigor stores roughly two and a half days of expedition energy. The game also provides return summaries, comeback bonuses and vacation mode.
Yes. The auction house includes player and NPC listings, and craft orders let players make equipment for one another.
From level 10 you can join a guild of up to fifty members and fund shared buildings, storage, services, bonuses and group content.
Yes. The game is planned as free to play, with no loot boxes. Advertising is optional and limited to small daily bonuses.
English is planned for launch. German, Romanian, Brazilian Portuguese and Polish are planned later.

In development · no release date announced
Until then, follow the road from the first sketch to the first season.
Development notes on combat, art, balance and the world, shared as they happen.
Follow the devlogA community space for future gladiators to follow updates and share ideas.
Join DiscordStore pages are not live yet. No release date has been announced.